SciFan: books and links for the science fiction fan

  search by writer, book or series:
   
 writers & series: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
home | about | links | e-mail 
 
   Network and Netplay: Virtual Groups on the Internet, by Sheizaf Rafaeli, Margaret L. McLaughlin, Fay Sudweeks  
 
  Nonfiction, first publication in February 1998
 
  New to SciFan?
SciFan is dedicated to helping you discover new fantasy and SF books:
  • our database of 40,000+ books is cross-referenced by author, series and theme and is updated almost daily
  • we cover new and forthcoming books like no one else [more about us.]

  •  
     
      Buy it online  
     


    Get most new and used editions at Amazon.com, Amazon Canada , Amazon UK or Powells

    Look for second-hand books at Biblio


    Buy Network and Netplay: Virtual Groups on the Internet by Sheizaf Rafaeli
     
     
       Additional Information  
     
      foreword by Ronald Rice

    The vast, international web of computer networks that is the Internet offers millions of users the opportunity to exchange electronic mail, photographs, and sound clips; to search databases for books, CDs, cars, and term papers; to participate in real-time audio- and video-conferencing; and to shop for products both virtual and physical. This huge conglomerate of links, hyperlinks, and virtual links is not just a technology for linking computers--it is a medium for communication.

    The convergence of computer and communication technologies creates a social convergence as well. People meet in chat rooms and discussion groups to converse on everything from auto mechanics to postmodern art. Networked groups form virtually and on-the-fly, as common interests dictate. Like interpersonal communication, the networks are participatory, their content made up by their audience. Like mass-mediated communication, they involve large audiences. But the networks are neither purely interpersonal nor purely mass--they are a new phenomenon.

    Network and Netplay addresses the mutual influences between information technology and group formation and development, to assess the impact of computer-mediated communications on both work and play. Areas discussed include the growth and features of the Internet, network norms and experiences, and the essential nature of network communication.

    Contributors: Michael Berthold, Lee Li-Jen Chen, Richard Coyne, Brenda Danet, Patrick Doyle, Brian R. Gaines, Barbara Hayes-Roth, Steve Jones, Sandra Katzman, Edward Mabry, Richard MacKinnon, Margaret McLaughlin, Sid Newton, Kerry Osborne, Sheizaf Rafaeli, Yehudit Rosenbaum-Tamari, Lucia Ruedenberg, Christine Smith, Fay Sudweeks, Alexander Voiskounsky, Diane Witmer.

     
     
      Related theme(s)  
     
     
  • Cyberpunk - Cyberspace

  •  
    1998-2010 Olivier Travers & Sophie Bellais - All Rights Reserved