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   Assassins, The, by Raymond E. Feist  
 
  Novel, first publication in November 1999 , latest edition in November 2000
 
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Buy Assassins, The by Raymond E. Feist
 
 
   Additional Information  
 
  Something is rotten in the state of Krondor: the Mockers, the gang of goons and bullyboys that were James's colleagues back when he was known as Jimmy the Hand, have been decimated in vicious fighting on the rooftops and in the sewers. That, and a seemingly random slew of murders, tips off the Crown that some outside concern is attempting an underworld power-grab right under the Prince's nose. Raymond E. Feist's second Riftwar book, Krondor the Assassins, continues the action of Krondor the Betrayal with Prince Arutha and Squire James back in the Midkemian capital, returning triumphantly from their campaign against the Tsurani magician Makala and moredhel headman Delekhan. But Arutha quickly sends James, née Jimmy, back into the city's seedy underbelly to investigate, and in the process he forms a sort of Krondorian secret service. Could the assassins of the Nighthawks be responsible, or perhaps some Keshian interest? James, naturally, begins to suss the situation out, which becomes even more complicated when a hunting party including the visiting Crown Prince of Olasko is beset by shape-shifting magicians.

James and Arutha, both classic feel-good-fantasy heroes--the type of guys with a twinkle in their eye who seem virtually indestructible--eventually track their enemies down to a deserted Keshian fortress, facing assorted assassins, demons, and evil priests in the process. Not the most imaginative or compelling fantasy around, but The Assassins is still a fun romp for fans of the Krondor band.

Source: Paul Hughes, Amazon.com.

 
 
  Part of series  
 
 
  • Riftwar > Riftwar (5) - Riftwar Legacy - Krondor (#2)

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      Related theme(s)  
     
     
  • Assassins
  • Dragons
  • Dwarves
  • Elves - Elven Lore
  • Kings, Queens & Princes - Emperors - Kingdoms & Empires
  • Knights - Warriors - Samourais - Gladiators
  • Magic - Magicians - Sorcerers - Witches - Wizards
  • Shapeshifters - Changelings - Transformation
  • Sword and Sorcery
  • Thieves
  • Thugs - Mob - Mafia - Crime Organizations - Gangs - Triads

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