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   Virtual World, by Chris Westwood  
  Novel, first publication in September 1997
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       Additional Information  
      Imagine a virtual world so realistic, so powerful that it begins to bleed into life beyond the computer screen. Jack North, a teenage computer junkie and gaming wizard, has come across the ultimate virtual reality game--Silicon Sphere. It's got such a hold on his life and senses that he can feel himself being sucked into the screen, into the Sphere. The weirdest thing is that when he ends sessions of the game, he seems to bring back little bits from the world beyond--sand, crumpled notes, and more. When kids around the world begin to disappear, he starts to wonder if they've become trapped in the Sphere.

    Chris Westwood has woven a tale of teenagers driven by their passions, a tale of virtual reality so clear that it becomes more than real. Westwood's grip on Internet protocol is firm enough that sophisticated, Net-savvy teens will stay glued to the book until its surprising ending.

    When computer junkie Jack North downloads a pirated copy of Silicon Sphere from the internet, he can't wait to try it out. After all, Sphere is said to be the ultimate in virtual reality, with graphics, sounds, even smells so realistic, you'd swear you were ng boys and their baby sister. In this warm Christmas story for the whole family, well-loved author Anna Quindlen sensitively evokes the emotions all children feel at Christmas.

      Related theme(s)  
  • Artificial Reality - Virtual Reality
  • Cyberpunk - Cyberspace
  • Games - Gaming - Sports
  • Young Adult (YA) - books for teens

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