To save the future of his country, a warrior must first confront his tragic past.|
The Key of Knowledge Opens the Door to Power....
Everien: A high civilization, long vanished but for the enigmatic Knowledge left sleeping in its very stones.
The Sekk: Beautiful. Terrifying. Enemies to the Clans who settle in Everien. Only the Knowledge can defeat them.
The Company: Queen Ysse's elite warrior cadre, lost on a quest for Knowledge in the floating city of Jai Pendu.
Tarquinn the Free: Leader of the Company and its sole survivor. Once he knelt brokenhearted at the feet of Queen Ysse, vowing to leave Everien--forever. But the Queen is dead, and forever is a long time. Eighteen years later....Queen Ysse's successor cannot control the Clans or the Sekk. The Pharician Empire threatens to invade. The orphan, Istar, is grown and wields her father's sword. And soon the tide will carry Jai Pendu--and the Company--home.