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   Ardneh's World, by Fred Saberhagen  
 
  Novel, first publication in May 1973 , latest edition in May 1988
 
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  It's been a thousand years since the time of Ardneh, the transcendant being that saved humanity from the vicious archdemon Orcus. It was a legndary battle between magic and technology that killed them both, but left behind tales of Ardneh's heroism and newly found hope for humanity. But in the passing years only a few remain that actually believe these legends as truths.
Chance Rolfson comes from a long line of Ardneh's followers, descendants from Rolf, the illustrious warrior who fought in Ardneh's name for humanity many years ago. A young man plagued with vivid nightmares, Chance hopes to clear his head by joining a forest expedition that seeks physical proof of Ardneh's existence. Their goal is to discover the great vault prophesized to hold the savior of humanity's secrets to his own power and wisdom. But the dangers are high in the uncharted forests, rife with bandits and demons that no magic can stop. And as Chance's dreams become more clear, he soon realizes these are not merely dreams but visions, and he alone holds the key to unlocking Ardneh's greatest gift, known to the followers as Ardneh's Sword.

 
 
  Part of series  
 
 
  • Earth End (4) - Empire of the East (#3)

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      Related theme(s)  
     
     
  • After the Apocalypse - Post-holocaust - Apocalypse
  • Demons - Evils - Devil
  • Dreams - Nightmares
  • Knights - Warriors - Samourais - Gladiators
  • Magic - Magicians - Sorcerers - Witches - Wizards
  • Magic vs. Technology
  • Prophecy

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