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Dar Trians had always been an excellent scout. His ability to slip undercover and return to his commanders with valuable bits of intelligence had saved hundreds of his fellow knights during the Magic Wars. In no small part, it also paved the way for his promotion into the highest echelons of command. In the decade that had past since his tour of duty across the ocean, Dar spent most of his time training young knights to defend his native Alaria from the designs of the neighboring Kingdom of Gnarr. Still, the rare opportunity for reconnaissance work sometimes came his way. Magic was banned by treaty throughout the human kingdoms, but thieves, mercenaries, and the occasional rogue inventor made for an interesting mission when Dar could spare the time. Now, his best friend, Guy Drayson, has reported a seemingly unnatural series of lightning strikes on a mountain somewhere near the border with Gnarr. Accordingly, the Alarian king has charged the pair with finding this mountain and the cause of the lightning strikes. But Dar is not the only one leading an expedition to the mountain. What he finds there will bring him face to face with an unspeakable horror from the past and an even more unsettling vision of the future...
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